The atmosphere and art here are great, as well as the sound effects. The concept of the game is not quite as original enough the carry the game on it's own, but it's kind of cool. The level design is really hit and miss here, as at times I was really impressed with the clever way you thought to you use the mirror, but the platforming part of it ranged from mediocre to boring. Pro Tip: Even in a puzzle platformer you should never have incredibly slow moving hazards that are unnavoidable, kill in one hit and force the player to travel incredibly slowly through the level. More than a few times I was nearing the end of a level when I was killed and forced to start crawling through again, and it wasn't any fun.
Overall this was okay though. The art in particularly is brilliant, atmosphere is great and the game feels fine. The bad platforming pretty much ruins the later half of the game.
This stunningly replicates the action of the madness movies, something that I thought was impossible before the game came out. There is a good deal of originality and new content, like the GO3LMs and to some extent the OBSVs (I think that's what they're called) as well as a lot of new weapons.
Cheshyre did a great job on the music, the animation is great as expected, and I am very impressed with Swain's engine. He did a great job of making a playable game that looks like a movie.
Obviously this is just the early stages, so I have a list of things I would like to see later on-
- More weapons, like the Antipathy battle axe or a P90 maybe. You will have better ideas than I in this department.
- More variety in the armour, especially the breathers. I appreciate that having lots of breathers that look different and act the same is great for character customisation, but I would quite like for there to be a step up form the stock ones. Same with the visors, I am getting a little bored of that paintball mask.
- More upgrading, if I'm going to get to 53K kills in arena mode I would quite like for there to not be a point where my character can be no better.
- Obviously, less lag. Although I don't know how realistic of a demand that is.
- Zombies. You know what to do.
Pretty much okay. The art was good, but could be a lot better. The score counter being in that font made it seem a lot more amateur, so in future you should still go with the better looking option even if it is harder to code.
Great like the others.
A load of wit and imagination went into this, and the art was great, so you deserve a ten. I especially like the Gaga-Meat Boy thing, it was very clever.
I thought this game was very funny at first, but once the novelty of the word 'boner' being said every few minutes wore off, it became a bit dull. The art is good, although the background gets boring quickly. I also think the gameplay could be improved considerably. I'm not sure how one would go about making things more fluid, as I don't understand programming very well, but that should be looked into for future reference.
I love the graphics, and I liked the change from the usually orchestral or heavy metal music they use for these kind of games. I think it's a bit easy though. I was getting '...' way to much, and it took away the novelty.
Reminds be of super monkey ball obviously. The coding and game play are all there, but the art could do with a lot of improvements. Maybe you could collaborate with an artist and re-release it, adding in stuff like the ball actually falling instead of just disappearing
You should also add some music.
A good physics game. I like the art style, and everything seems quite realistic. The music is a but boring though. Apart from it being a bit bland, it is also the only sound you really hear the whole time you are playing.
Very nice RPG, the fight system is good, art is superb, and fairly well imagined. However, it being entirely keyboard controlled annoys me a little bit. It would just be easier to have a mouse option.
Made me laugh.
Well done, this is suitably odd and the art is very good, especially the game one.
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